ClasscraftClasscraft makes the classroom a giant role-playing game

Classcraft turns the classroom teacher into a Game Master as the students are emerged in a real-time, gamified role-playing game.

Quote from a teacher using it:

I mean, how cool is that — to play a World of Warcraft-like game as you’re learning about samurai, knights, and the Aztecs? I’m like a kid all over again, playing Dungeons & Dragons with my friends.

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What you see is what you think

Part of an interesting series on Steve Wheeler’s blog, focusing on different learning theories by going alphabetically through influential psychologists in the field. The latest post is about Richard Gregory’s perspective on visual perception.

Simple tests where children are required to fill in the gaps in a sentence may … have less value in assessing knowledge than we think. On the other hand, teachers might consider giving students more complex versions. For example, presenting students with challenges to complete (or develop) half finished stories or artifacts could tap into great creative potential. Students will need to call upon previously learnt knowledge and also draw on their imagination to successfully complete these kinds of tasks.

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Can games make high-stakes tests obsolete?

A look at how adaptive games could be used to replace high stakes assessment by enabling presentation, practice and assessment phases to run simultaneously.

We may not even talk about assessment anymore. Instead, we’ll simply be able to leverage the data that comes out of ongoing gameplay. Games don’t replace tests; they make tests unnecessary.


The promise is certainly exciting. But there’s also a scary side. If you’re creeped out by the targeted advertising that shows up in your Facebook timeline, or beside your Google search results, imagine what the world would look like if advertisers had been tracking your interests since grade-school. Our concerns about the NSA are nothing compared to the big brother surveillance state that we could inadvertently let into our classrooms.

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Responsive vs adaptive design

I wasn’t properly aware that these were two different things until I read this nice clear summary from Tim Oliver. It basically argues that changing design and layout to suit different devices and screen sizes isn’t good enough – we should also consider whether the actual content should differ depending on whether it’s being viewed on a PC or a phone, for example.

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The complete web developer course

Some of the ELTjam team have decided to start brushing up on their tech skills, and are so far speaking highly of this MOOC on Udemy.

Course info

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