Essentials

Short introductions to a wide range of key topics across digital learning and publishing, designed to fill basic knowledge gaps and to get your teams up to speed quickly. Ideal for teams who need to establish a shared baseline of understanding.

All courses can be delivered at your offices or at an ELTjam office in London or Cambridge, or online.

Essentials

Essential Digital Pedagogy

An introduction to Digital Pedagogy and key considerations when designing and developing digital learning products.

  • What makes a good digital product?
  • What should be done in class versus online?
  • How can content decisions contribute to sound pedagogy?
  • How can we apply second language acquisition theory to EdTech products?
  • How should we cater for different levels of teacher comfort and expertise with digital products?

Half day. For those with little or no digital experience

ELT in the digital age

An essential primer on where ELT is today and where it might be going.

  • Top technology and consumer trends to watch
  • The world of EdTech [Educational Technology] and its implications
  • What EFL teachers really think about technology
  • What the impact these trends will have on the future of language learning and language-learning organisations

Half day. For those with little or no digital experience

Essential User Experience & User-centred Design

Overview of UX (user experience) and UCD (user-centred design).

Discusses why they are important, and how to apply the key principles to ensure the products you design have an excellent UX. Introduces basic tools including user personas, user stories and wire-framing.

Half day. For all, including people who already have some digital experience.

Essential Adaptive Learning

Exploration of the nature of adaptive learning.

Looks at hows adaptive learning works, the implications for publishers and the reason it is considered so controversial.

2 hours. For anyone with little or no knowledge of adaptive learning.

Essential Video for Digital Products

Basics of digital video.

Discussion of the importance of digital video, types of video and how it’s produced. Examines formats, scripts, process, workflow and how to work with video producers.

2 hours. For anyone with little or no video experience, or those with some experience but none with digital products.

Essential Audio for Digital Products

Basics of digital audio.

Discussion of the importance of digital audio, and how it’s produced, along with formats, jargon, scripts, process and workflow.

90 minutes. For anyone with little or no audio experience, or those with some experience but none with digital products.

Essential Artwork & Photos for Digital Products

Basics of digital images.

Discusses formats, processes, permissions, possibilities and limitations, as well as differences from print.

90 minutes. For anyone with little or no experience with artwork or photos, or those with some experience but none with digital products.

Essential Game-based Learning and Gamification

Overview of game-based learning and gamification.

Explores key principles, how they are used and examples of how they can be used in learning products.

2 hours. Assumes no knowledge or experience of game-based learning.

Essential Mobile Learning

Explores the nature of mobile learning and why it has become such a hot topic.

Covers trends in mobile device use, app stores, business models, the key elements of a good app and responsive design. A focus is maintained on what makes a good learning app.

2 hours. Suitable for all roles, assumes little or no knowledge of mobile technologies and product development.

Essential Blended & Flipped Learning

Gives an overview and explores how to implement blended learning and the flipped classroom.

  • Introduction to blended learning and the flipped classroom
  • Models of blended learning
  • Why people want blended learning
  • Making blended courses easier to implement
  • Pros and Cons of the flipped classroom
  • How to flip your course
  • Does blended learning work?
  • Best practice
  • Future trends

Half day. For teams about to work on blended projects, assumes no previous experience working with blended learning.

Other courses

New ways of working

Harnessing product development approaches from the most successful tech companies and startups.

Marketing, sales and strategy

How to thrive in the new competitive landscape.

 

Managing projects and products

How to design, commission and deliver digital products effectively.