In last week’s opening post in his series about game-based learning, David Dodgson looked at some of the myths that surround both GBL and gaming in general. This week, he discusses some of the benefits and pitfalls of introducing gaming to the language learning classroom and also examines when and how a teacher might take such an approach.
SarahP on Do students really want fun in the classroom?
Hi Charles and thanks for reading and commenting. I agree with your...
March 13, 2019 7:43 am
bingo technology on 5 tools for teaching online
Hi very good article, Thanks for sharing. Keep up the good work....
March 12, 2019 11:36 am
Charles Waterman on Do students really want fun in the classroom?
Thank you for your useful deconstruction of some terms and ideas that...
February 28, 2019 8:06 am
Jeremy Pashard on Deconstructing the Duolingo English Test (DET)
Totally disagree with this professor. The test is incredibly accurate. He may...
February 8, 2019 2:49 am
Eric H. Roth on Self-publishing in ELT (Part 2)
Thank you for writing these two evergreen posts on ELT self-publishing years...
January 30, 2019 7:26 pm
Cherry Mathew Philipose on Deconstructing the Duolingo English Test (DET)
I came here after reading a reference about Duolingo Placement Test in...
January 9, 2019 8:41 am
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