ELT EdTech, if we use a video game metaphor, is like Pong. (Lindsay Clandfield)
Possibly the best quote on the state of ELT digital products ever. Lindsay was one of the four speakers that addressed the topic of Learner Experience Design (LXD) at our ELTjam Session on the 13th April. His 10-minute spot covered the growing influence of video games and the surprise survival of the fitness industry. Find out how Lindsay tied it all together…
It’s possible that we’ll discover that providing the student with highly relevant, engaging content will be more effective than crafting learning experiences on rails (à la our current, item-response-theory-influenced “adaptive learning”).
Having looked at some myths about game-based learning and some questions and doubts about it, Dave Dodgson returns with the third post in his guest series, this time looking at the different forms a GBL lesson can take and how we can ensure that gaming translates into language learning and development.
The nights are drawing in here in little old Blighty, so it’s time to curl up with a few of eltjam’s choice cuts.