Some fundamental aspects of games should not be forgotten when an ‘educational game’ is designed, such as finding a balance between giving the player a sense of progress and the feeling of being challenged.
With a slightly different look this week, here’s what we’ve been checking out over the last few days:
Having looked at some myths about game-based learning and some questions and doubts about it, Dave Dodgson returns with the third post in his guest series, this time looking at the different forms a GBL lesson can take and how we can ensure that gaming translates into language learning and development.
In last week’s opening post in his series about game-based learning, David Dodgson looked at some of the myths that surround both GBL and gaming in general. This week, he discusses some of the benefits and pitfalls of introducing gaming to the language learning classroom and also examines when and how a teacher might take such an approach.