ELTjam mostly writes about the intersection between tech and education, which means we’ve got plenty of posts of interest for teachers. Here’s a collection.
Here’s the third installment of The ELTjam Lexicon of ELT in the Digital Age. This week, we begin the ‘B’s.
It’s easy to think gamification is only for the tech savvy. Or to be put off by the buzzwordiness of it. But actually you can incorporate it into your classroom without having all the latest tech tools. Below are 3 ways to gamify your classroom with and without tech.
Philip Kerr takes a look at the video-based language learning platform, FluentU.